Fireworks (3Ds Max 6)
Part 1





Hello all of you guy and girls out there! Today we are going to create Fireworks working with 3D Studio Max 6, Particle Flow. Now Particle Flow is a new particle system that was introduced to us only in Max 6, there for this tutorial can be done in Max 6 only! Well let's not waist our time and jump right into it.

Step 1
1st step of course would be to create a particle flow with following settings.













And in Particle View you should see something like this.
Step 2
Now let's edit Birth Settings to following.
Step 3
Edit Speed Settings too.
Step 4
Here are the Rotation Settings.
Step 5
Last one to change is Display.
Step 6
Now add an Age Test right underneath Display. Set "Test Value" to "75" and "Variation" to "20" and make sure that "Is Grater Than Test Value" and "Subframe Sampling" are both checked.
Step 7
OK now let's add Spawn.




And here are the settings for it.
Step 9
Now drag a new Speed node out and wire it to the Spawn node. Make sure that both Speed and Variation are set to "0". Set Display's Type to dots, change the color to red, and make sure Visible % is set to 100.
Step 10
Also add a Delete event in, between Speed and Display, change it to "By Particle Age" and Life Span set to 15, Variation 10
Step 11
Create a camera and add Shape Facing event chouse camera in it, make sure that "In world Space" is set to "10".
Step 12
Add Spawn event to your Particle Flow and connect it with Age test. Set the Display type to Dots, 100% Visibility and change it to white color.











Here are the Spawn settings.

























OK that's not the end let's go to the second page and continue there.

 



Tutorial provided by
Mikhail Gladtchenko